WHERE GAMING ADVENTURE BEGINS
| 28 November 2025 - Changelog |
| 4 November 2025 - Changelog |
| 1 October 2025 - Changelog |
| 14 October 2025 - Changelog |
| 19 September 2025 - Changelog |
| Change Log - Changelog | |
Changelog Bugfixes: - Fixed missing summon in Cult Enlightenment - Fixed bodies of nightmare and destroyer - from now they are pushable - Removed protection zone on exit teleport on Calassa - Removed healing from Quara Predator Scout - Nerfed experience gained from Destroyer and Plaguesmith - Nerfed defense of Plaguesmith Changes: - Added ban time intervals as an option for Gamemasters depending on the offense (3/7/30 days - using a bot/tasker still lead into delete) | |
CONSIDERER. Could you consider giving wands and rods more attack range? 1 or 2 sqm of range for the Level 26 and 33 wands makes no sense. For such weak characters who rely on range, all wands should have an attack range like the Wand of Dragonbreath's, 4 sqm. 1 or 2 sqm of attack range is almost useless. Any knight can easily hit you. It makes no sense, and you can't even get close to a paladin with 2 sqm of attack range. It is totally unbalanced. | |
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