Malvera Online

WHERE GAMING ADVENTURE BEGINS

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4 September 2025 - Changelog
25 August 2025 - Changelog
18 August 2025 - Changelog
15 August 2025 - Changelog
13 August 2025 - Changelog
Information: Speed from items such are boots of haste or time ring is correct - game client is visually doubling it for some reason.

Summary & Update 3 September 2025

It has already been over a 7 weeks since Malvera officially opened its gates, and what a journey it has been so far! From the very first day, our team has been working tirelessly to deliver a smooth, stable, and exciting experience for all adventurers exploring our world.

We are thrilled to see how much the community has grown during this short time. Day by day, more players are joining us, and together we have already reached an incredible milestone of 879 players online at the same time - our current peak! This achievement wouldn’t have been possible without your trust, enthusiasm, and dedication.

During these past weeks, we have also introduced countless fixes and improvements to make the game more enjoyable. You can find the full list of adjustments and changes in our detailed changelogs. Our focus has always been on creating a fair, balanced, and immersive environment for everyone.

Fair play is one of our highest priorities. Since launch, we have already removed over 1,000 accounts for using unofficial software to play. Our team continuously works on detection systems and monitoring tools to ensure that Malvera remains a safe and competitive place where honest players can truly thrive.

But that’s not all - exciting new content is on the way! As promised, tomorrow after the server save, the long-awaited house decorations will finally be available in the Game Store. We can’t wait to see how you bring your creativity to life and design unique, personalized homes across Malvera.

Once again, we would like to express our gratitude for your trust and suport. Each day, with your help, Malvera grows stronger, livelier, and more fun. This is just the beginning of our adventure together - and we are excited for everything the future holds!

Malvera 30 June 2025

Adventurers, prepare yourselves for Malvera!
Join us on July 17th at 20:00 CEST for the grand launch!

We are thrilled to announce the official launch date of Malvera, a server built on the spirit of Tibia 8.0, but with a modern, fair twist. Whether you are a battle-hardened veteran or a newcomer eager to experience the old-school charm, this is your invitation to join us on an epic journey!

Malvera is not a seasonal cash grab or a wipe every few months project. We are in it for the long haul, and we want you to be too. Get ready for years of adventures, wars, and stories. Bring your friends, build your guilds, and plan for the future - because we will be here making sure Malvera keeps growing and improving for years to come.

We are committed to real gameplay. Malvera is a full anti-bot server with robust detection and enforcement systems in place. Everyone starts on equal footing. No unfair advantages, no rampant cave botting - just skill, teamwork, and classic hunting parties.

We know trust is everything - that’s why our administration is 100% transparent. All rule changes, bans, and investigations will be logged and visible to the community. No hidden decisions. No secret favoritism. You will always know exactly how and why things happen.

We are committed to maintaining active, honest communication with all players. Have a suggestion? A complaint? A balance idea? We want to hear it. Our staff will be available on Discord to discuss feedback and make sure the server evolves with the community - not against it.

While Malvera is built to feel like classic 8.0, we have carefully adjusted balance to make gameplay fairer and more strategic. This includes spell tweaks, vocation balancing, and changes designed to preserve the old school feel while eliminating the worst imbalances of the era.

Differences between original 8.0:

✅ Runes, mana fluids and ammo as well as refilling soft boots will cost twice as much
✅ Item rewards from quests has been changed to valuable items such as pearls, diamonds and in some cases cash
✅ Monsters are more aggressive
✅ Monster corpses do not have an owner assigned to them
✅ Impossible to buy stone skin amulets, stealth and might rings
✅ Stamina has 42 hours instead of 56 and regenerates 25% slower
✅ Players can walk through other players in a protection zone as long as in NON-PVP zone, for example Rookgaard
✅ The Travelling Trader Quest (Rashid) has been added

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