WHERE GAMING ADVENTURE BEGINS
1 October 2025 - Changelog |
14 October 2025 - Changelog |
19 September 2025 - Changelog |
13 September 2025 - Changelog |
4 September 2025 - Changelog |
Change Log - Changelog | |
Changelog Bugfixes - Fixed several holes on Demona that were not working - Fixed corpse decay when picked up/left inside a house - Fixed pick holes on Calassa - Fixed Frost Dragon armor value - Fixed physical resistance on Protection Amulet - Fixed resistances on Elven Amulet - Fixed Bow range Changes - Adjusted Force Strike (exori mort) damage to match Energy Strike - Added Sniper Arrow to NPC Cedrik’s sell list | |
0000000000000 pomyslowosci od GM TLYKO BANY !! Hey, maybe it’s worth considering a change to how spells work for Sorcerers and Druids to better emphasize their magical identity? Currently, many offensive spells — like exori mort and its variants — only affect 1 sqm, which feels more like a melee playstyle than that of a true ranged magic user. Since you're already reworking quests and other aspects of the game, maybe it's a good time to turn Sorcerers into true wizards, and Druids into masters of nature and support. This could add more depth and authenticity to playing these vocations. | |
0 BALANSE 0 BALANSE | |
Tempest rod is useless Tempest rod is useless FIX LIKE WOI. |
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